Geometry Wars 3 also boosts a few different playing modes. All the challenges feel achievable despite the difficulty and the previous failures only made victory all that much sweeter. The difficulty is what drove me to keep playing despite the failures. Despite the difficulty of the stage and enemies though (along with the high score requirements), I kept playing. Developer Lucid Games ensured this would not be a cakewalk by establishing high score requirements as well as adding in some extremely challenging enemies and stages.Įach level is different and requires new strategies and play styles to beat. With only two controls, movement-direction and shooting-direction, one would assume this game would be forgettably easy. The enemies drop ‘geoms’ which increase your point multiplier as well as fund upgrades for your drones outside of level game play. The ultimate goal is to score the most points within the parameters of the stage, which vary depending on the game mode. In this particular game, the canvas has three-dimensionality. Players control a spaceship that shoots omnidirectional weapons, and must destroy the various shapes that spawn on the canvas. Geometry Wars 3 is built on a very simple game play premise. This game perfects dangling the reward just out of reach of the player to push the limits without inducing rage quitting. The mechanics and goals are innocuously simple that the actual draw of the game is not apparent until the first attempt, but the real addictive and fun aspect of Geometry Wars 3 is how insanely difficult it is. Geometry Wars 3: Dimensions is a frustratingly fun take on a classic arcade style.
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